![]() ![]() It is the oldest engine out of the bunch. Their editor is harder to read/reverse engineer- as it hides a lot of information inside tick boxed icons that you set. And for things that you usually see in 80% of video games- then why not. But they are there as an option/shortcut anyway. They look like they are bloating the engine. There are too many to list and some of them dont seem to make sense to see- as it is obvious you can code them yourself. Even the text objects have multiple paragraphs to easily set up a dialogue system. Their automatism/behaviours have the most out of the box shortcuts- for things like a health bars or counters. It doesnt have that much value for price tbh. But it is the one with most expensive license and you gotta buy each exporter separately for a fortune. If I have to compare all three engines, multimedia fusion 2.5 comes on top as the one with most features. History shows that hobby projects grow in size really fast when they become the hobby of many individuals Without the funds, we can not buy engine devs time to work on it - and that keeps it a hobby project for them. But it still needs to sell something in order to make money. Now if this engine ever becomes open sourced- well I think it will probably get a lot of developers to pick it up and users too. It forces the other engines to compete as well. The reason is that competition is a good thing for the users. ![]() I personally want to see this engine become widely used and really competitive with the other two. There have been other engines in the past that were similar to construct2 and mmf2- like “darkflow” for example. Right now it is lagging behind and it must keep above the water. If gamedevelop manages to get more developer resources, at least one or two commercial games made by it, and more users know it well enough to make tutorials for it (not just 4ian)- with tutorials actually being in english. There are exciting developments with Valve releasing their own operating system. This is a market share that gamedevelop can capture before construct2 gets to it.Īfter the disaster that windows 8 was, a lot of people are staying on 7 or switching to mac/ubuntu. In the long term that gives gamedevelop a chance to stand out- as it is already running on linux and that means it can probably be ported to mac as well. Now having said all that, we must remember that this engine has a lot of potential to become something very special.įirst of all the other two engines are tied to windows libraries, thus their developers will likely never port them to linux and mac. The reason for that is that those guys have way more resources and 4ian is a one man army here. ![]() So both of the other engines are better documented, much more tested and widely adopted. The community of both other engines is much larger- with a lot of tutorials covering everything in them in english- both in reading and video form. This engine does not have any painting tools - so you are forced to always import graphics before starting coding- no way to quickly make some placeholder sprite. Having said that, I would also have to point out where this engine has weaknesses at the moment.īoth construct2 and mmf2 have a built in sprite editor - with painting tools. The half open sourced nature is another thing that sets it apart- developers can pick up an SDK and start writing their own plugins without paying a cent to anyone. The completely free license with no limitations is the other thing that sets it apart. But it lacks some basic features that keep it a lower class engine in comparison.Īt the same time- it has some interesting native support features and a native linux port that set it a part. Yes it is very similar in some ways to construct2. In terms of commercial games- yes you can export to html5, so at least in theory you can make commercial games that run on anything. Well, i just discovered it about a week ago, so I hope my opinion sounds honest to you. ![]()
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |